Audio Visual

There is significant demand for music and sound for film, TV, computer games and web sites. The 21st century is also seeing the rise of new audiovisual artforms, which will provide unique new opportunities for musicians prepared to contribute to them. CMT and MTP students explore aesthetic and technical considerations surrounding the creation of original music and sound design for the moving image. Some students also learn image creation and manipulation techniques, allowing the musical treatment of image via software such as Max/MSP/Jitter.

DAVIDE BALDAZZI - Fl_u_e_xus (2019)

An audiovisual composition that explores the idea of flow/fluid with both sounds and visuals

LINDHORST AND SNAPE - Paranoia (2019)

Prize-winning surreal horror short with soundtrack by CMT student Conor Snape

MATHEW ROGERSON - Glitch Improvisation [Excerpt] (2018)

A live, glitch-based audiovisual performance using custom software made in Max/MSP/Jitter

DANNY KEIGHER [MENZEL] - W I F I [Excerpt] (2018)

Excerpt from a ‘visual plunder-phonics’ album by year-three student Daniel Keigher

Projections Performance [Excerpts] (2019)

Live group-performance scores for early twentieth-century silent films

SAGNIK BASU - Journey (2014)

A Third Year Final Portfolio Project creating a new score for a level of the video game ‘Journey’


3D animation and sound portray a sphere through a multitude of different generations before becoming ultimately itself

ANTHONY STRATTON - Material (2012)

This is a portfolio piece scored in Logic, animated in Cinema 4D, and composited in After Effects

RYAN WEST - Cubed [Excerpt] (2009)

This third year Final Project is a visual and sonic exploration of gesture

STEVE WISE - Sound Design: Half Life II (2009) [extract]

Stephen created his own sound effects for the game and replaced the original ones in a level in Half-Life II

NEDERBERG & NORDGREN - Of Matter (2009)

A film depicting a forest during dusk, condensed to ten minutes

LUKE SHOESMITH - metaFlux (2008)

Luke made custom software to control the behaviour of vast numbers of sound and image grains using physical modelling and fluid dynamics theory



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