Writing for Screens
This module will equip you with critical and practical skills to craft compelling narratives for diverse screen-based media in a rapidly evolving global landscape. Analysing interactive and multimodal forms (e.g. games, vertical and horizontal fictions), you will learn narrative strategies while engaging complex theories of storytelling, sustainability, cultural diversity, equality, and social justice. Through workshops, pitching and extended projects, the module fosters independent authorship, collaboration, and professional industry competencies. Emphasising adaptability, originality and transmedia innovation, you’ll learn audience engagement techniques, interactive narrative design, and responses to technological change. You’ll emerge with a distinctive voice, an industry-ready portfolio, and essential skills in narrative design and creative problem-solving for film, television, gaming, and emerging digital platforms.
OR
Sport and the Media in the Age of Streaming
Sport is big business. Television and streaming services pay astronomical fees to acquire the rights to cover events, like the English Premier League, the NFL and Indian Premier League cricket. However, sport is also more than just business. The popularity of sport means that it is often at the forefront of contemporary debates about national identity, race and gender. This module provides the opportunity to examine both the economic and social-cultural relationship between the media and sport. Topics covered include: the buying and selling of sports rights; sports sponsorship; online sports piracy; media, sport and racism; the rise of women’s sport; and sports fans in the digital age. By examining the links between the media and sport in various countries, you’ll develop key research and analytical skills.