Miss Kerryn Wise

Job: Lecturer in Performing Arts / PhD student

Faculty: Arts, Design and Humanities

School/department: School of Humanities and Performing Arts

Address: De Montfort University, The Gateway, Leicester, LE1 9BH

T: 0116 366 4583

E: kerryn.wise@dmu.ac.uk


Personal profile

Kerryn Wise is a dance artist, researcher, lecturer and performer based in the East Midlands, making work exploring the intersections between dance and technology. Her performance practice interrogates audience/spectator relationships to understand how virtual environments can affect audience perception. Kerryn is investigating the potentials of using 360-degree video within live, immersive performance environments, through a practice-based PhD funded by Midlands4Cities / AHRC. Kerryn is a QuestLab Digital Dance Artist at Studio Wayne McGregor, London and a studio member at NearNow, Broadway Media Centre, Nottingham. www.kerrynwise.co.uk

Publications and outputs

Wise, K. (2021) Dis_place: Reflections on Creating Mixed Reality Performance using Virtual Reality Technologies, IJCMR. Available at: https://www.creativemediaresearch.org/post/dis_place-reflections-on-creating-mixed-reality-performance-using-virtual-reality-technologies (Accessed: 7 October 2021).

Research interests/expertise

Dance and technology, 360 video and virtual reality, contemporary performance and live art.

Areas of teaching

Dance, physical theatre, choreography, digital dance and performance, site, creative media in performance.


BA hons Contemporary Arts (1st), MA Arts (Distinction), Graduate Teacher Programme: Dance

Honours and awards

Questlab Digital Dance Artist, Studio Wayne McGregor, 2018-19

Forthcoming events

Facades, A Virtual Reality Dance Performance, Touring Autumn 2021


Conference attendance

Facades Video Essay, DMU PbR Showcase, 29th September, 2021

Facades Video Essay, TaPRA, Online, Performance and New Technologies working group, September 6-10th 2021.


Dis_place: PbR presentation at Cracking the Established Order, De Montfort University, June, 2019.

Exposure: 360 Video and Live Performance, full work presented at Per/Forming Futures, Artistic Doctorates in Europe, Middlesex University, London, 11-13th April 2019.

DIS/PLACE: Exploring Kinaesthetic Empathy in Virtual Reality, TaPRA Performance and New Technologies Conference: Immersive and Interactive Technologies and Live Performance, University of South Wales, Cardiff , 6 April 2019.

Dance and Contemporary Performance: Innovation through Practice in Virtual Reality, Immersive Storytelling Symposium, Liverpool Screen School, LJMU, 14th December 2018.

Borderlines V: Falling, Standing, Performing Conference, De Montfort University, Leicester, 22nd June 2017.

Key articles information

Wise, K. (2021) Dis_place: Reflections on Creating Mixed Reality Performance using Virtual Reality TechnologiesIJCMR. Available at: https://www.creativemediaresearch.org/post/dis_place-reflections-on-creating-mixed-reality-performance-using-virtual-reality-technologies (Accessed: 7 October 2021).

Externally funded research grants information

Arts Council England, Grant for the Arts Project Grant bid is in for £29k, June 2021

Big House Producer Support from European Regional Development Fund (ERDF) - in-kind support to the value of £1,500 .


Internally funded research project information

Academic Professional Development Bid, DMU for £5k to develop a project Digital Innovation using 'RiskyPlay' with Virtual Reality Technologies. Sept, 2021

PhD project

PhD title

Digital Forms and Live Bodies: An Exploration of 360 Video Technology in Live Immersive Performance Practices


This practice-based doctoral study investigates the experiential potential and impact of integrating 360-degree video (3DV) technologies in performance on the audience. I will seek to find new knowledge of how 360 video technologies can affect audience perception and experience when used within mixed reality dance and performance practices.

This study will provide original knowledge through the development of new creative strategies and processes for working with these evolving technologies. Through the research process, I will create a body of original artistic work that challenges and extends the use of 3DV in choreographic and immersive theatre practice. This research will generate and analyse qualitative audience data gathered in response to innovative dance performance and virtual reality (VR) works that place audiences within new performance environments.

This body of data will contribute to and draw from theatre audience research and Spectator-Participation-as-Research (SPaR) methodologies. The creative works developed will be analysed as case studies synthesising ideas from several established frameworks from VR, film and contemporary performance studies and wider phenomenological perspectives to understand the experiential, technological, practical, choreographic and conceptual concerns revealed within the work.


Dr Kelly Jordan, Professor Sophy Smith, Jonathan Hamilton; external advisor: Dr Ruth Gibson