O’Connor, S., Shuttleworth, and Liarokapis, F., (under-review). Assessing the Perceived Realism of Agent Grouping Dynamics using Psychophysics. Multimodal Technologies and Interaction Journal (MTI).
O’Connor, S., Doukianou, S., Awad, M., Dixon, R., O’Neill, D., and Dunwell, I., 2017, September. Developing Gamified Elements to Influence Positive Behavioural Change Towards Organisational Energy Efficiency. In Games Based Learning (ECGBL), 2017 11th European Conference on (pp. 488-497). ACPI.
O'Connor, S., Liarokapis, F. and Jayne, C., 2015, July. Perceived realism of crowd behaviour with social forces. In Information Visualisation (iV), 2015 19th International Conference on (pp. 494-499). IEEE.
O'Connor, S., Liarokapis, F. and Peters, C., 2013, September. An initial study to assess the perceived realism of agent crowd behaviour in a virtual city. In Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013 5th International Conference on (pp. 1-8). IEEE.
O'Connor, S., Liarokapis, F. and Peters, C., 2013, June. A perceptual study into the behaviour of autonomous agents within a virtual urban environment. In World of Wireless, Mobile and Multimedia Networks (WoWMoM), 2013 IEEE 14th International Symposium and Workshops on (pp. 1-6). IEEE.
O'Connor, S., Fialek, S., Roesch, E.B., and Peters, C., 2012, August. Towards procedurally generated perceptually plausible inhabited virtual cities: A psychophysical investigation. In First workshop on Intelligent Agents in Urban Simulations and Smart Cities (IAUSSC), 2012 20th European Conference on Artificial Intelligence on (pp. 17-23). ECAI.