Review panel
Thanks for your interest in Machinima Europe 2007 Festival. Unfortunately this year is over but details for the 2008 Festival will be posted on this site so keep checking! The following details is relating to the award category information for 2007.
Your submissions to the awards categories will be reviewed by our expert panellists. Details of all our panellists to date are here –
Alan Alderson-Smith
Alan Alderson-Smith is the Head of Media & Film at Phoenix Arts Cinema, Leicester. Alan has worked in all sections of the UK film industry through production, distribution and exhibition and has acted as a consultant on one of his specialities (South Asian cinema) to the Arts Council of England and the British Film Institute. He has written and produced two short fiction films for UK broadcast television and is a key figure in sustaining the annual Far Out Festival of Fantastique Film and the Leicester Short Film Festival, now in its 12th year. Alan's interests also cover experimental film and media art which is likely to be boosted when a new Digital Media Centre is provided over the next two years for the people of Leicester.
Ricard Gras
Ricard works as Creative Director at La Interactiva, where he generates cross-media content for different platforms. La Interactiva work alongside broadcasters and games companies as consultants and facilitating in the production of new content ideas, from Machinima to virtual world development.
After completing studies in Spain, Ricard moved to the UK to study at De Montfort University and then at Birmingham’s UCE (Masters in Digital Television Production and Interactive Media). Between 2005 and 2007 Ricard was Development Director of Arts & Technology Partnerships –an organisation that generates projects and research into content developed via on Motion Capture technology, interactive media and animation.
Ricard’s passion is to explore how the creative interpretation of technology can uncover new ways to allow audiences to explicitly take part in the artistic process. During his work Ricard has explored the production of content that fusion elements from film and videogames, sensor technology and interactive storytelling.
As speaker Ricard has collaborated in several festivals, conferences and seminars worldwide. After setting up his own company Ricard has collaborated in projects with companies such as Endemol, Electronic Arts, SEGA, SONY and Rooster Teeth. Ricard is member of the Bradford Animation Festival’s Game Advisory Board, member of the content committee at the Edinburgh Interactive Entertainment Festival and Director of the Machinima Europe Board.
Contact: info@la-interactiva.co.uk Tel +44 (0) 7984440483
Martyn Ware
Born in 1956 in Sheffield, UK. After leaving school worked in computers for 3 years, created several conceptual popular groups until in 1978 signed as a founding member of seminal electronic group The Human League to Fast Records. Signed to Virgin Records the same year, and The Human League became world famous.
Formed production company/label British Electric Foundation in 1980 and formed multimillion selling act Heaven 17 the same year.
As record producer and artist has featured on recordings totaling over 50 million sales worldwide during a 27 year career to date, working with many world-famous stars including Tina Turner, Terence Trent D’Arby, Chaka Khan, Erasure, Marc Almond and Mavis Staples.
Martyn has also written, performed and produced two Human League, two BEF and nine Heaven 17 albums (new album released autumn 2005) and is continuing to tour their live show in UK and abroad and recently performed as BEF for the first time after 27 years.
Founded Illustrious Co. Ltd. with Vince Clarke in 2001 to exploit the creative and commercial possibilities of their unique ‘Heightened Reality’ three-dimensional sound technology and bespoke musical composition in collaboration with fine artists, the performing arts and corporate clients around the world.
Illustrious clients include: BP, The British Council, Sony Computer Entertainment Europe, The Science Museum, London, The Royal Ballet, Amnesty International, The V&A museum, London, Immersion Studios, Toronto,, Mute Records, BBC TV, Chrysalis TV, Arup Acoustics, The Charles Morrow Company, Metal, Unilever, Museum Of London Leonardo advertising agency, and collaborations with the artists Cathy De Monchaux, Tim Head, Gary Stevens, David Bickerstaff and Philip Tsiaras (at the 2003 Venice Biennale).
Martyn produces and presents a series of events entitled ‘Future Of Sound’ (12 so far) in UK and around the worls and has created sonic architectural works for both the London Architectural Biennale and the British Pavilion at the Venice Architectural Biennale.
He also lectures extensively on music production, technology, creativity, soundscape composition and integration of sound with other digital technologies at universities and colleges across the UK and Europe. He has also created a sonic branding agency with Sheffield-based company DKPM called Sonic-ID.
Martyn is a Visiting Professor at the Centre for Digital Music at Queen Mary College, University of London, a visiting lecturer at the Royal College of Art, a director of The National Glass Centre, Sunderland, a patron of Arts & Business, a member of the LA-based international think-tank group Matter, a lecturer at Roundhouse Studios in London , a founder member of 5D (a US based organization promoting all aspects of immersive design) and an inaugural member of the London based new media organisation Dynamo London.
James Payne, Programmer, Sony
Looking back, it's difficult to believe that it's been almost ten years since some of the first "Quake Movies" were released and I became aware of what we now call machinima. Soon after that initial discovery while studying in Edinburgh, I got involved with Strange Company - helping out on a multitude of tasks on the Eschaton projects, and eventually even finding gainful employment... Although the graphics might look primitive these days, it was great pushing ahead what was possible and getting the most out of the early Quake engines. All too soon it was time to move on - to Sony, where I've been working for the last six years on the technical side of real-time cinematics for the "Getaway" series of games. The core technology might be different, but the benefits of working with machinima remain on any platform, be it PC or PlayStation.
It's great to see support for machinima going from strength to strength, and people from all backgrounds getting involved - I'm looking forward to seeing some great submissions for this year’s festival.
Greg Childs, CEO, Childseye
Greg has been engaged in media for young people for over 20 years. This began at the BBC, where he produced Play School, and a variety of factual and comedy programmes, including the long-running Record Breakers.
In 1998 Greg spearheaded a digital, revolution, launching the first Childrens’ BBC websites and a range of innovative cross-media projects, including all the programming for young people on BBC CHOICE and BBC KNOWLEDGE. In 2000 he became Head of Children’s Digital, developing a popular pre-school service on BBC Choice, and subsequently the children’s channels CBBC and CBeebies, for which he commissioned programmes, websites and interactive television applications.
In 2002 Greg’s creative R&D unit, Future TV, investigated children’s changing media habits in the light of new technology. It also led CBBC’s drive into interactive television, and was the focus for innovation within the department.
Greg now runs his own company, Childseye, offering strategic and project-based consultancy on the effective use of integrated and interactive media for the younger audience. He advised on the launch of Teachers’ TV, was launch manager for CiTV and is currently developing the future strategy of the Al Jazeera Children’s channel. He has created interactive propositions for companies such as Disney, Zenith Enetrtainment, Create Media Ventures and Samka Entertainment in Paris. Greg is the Executive Producer of the key industry conference for children’s media - Showcomotion - and is a regular contributor to conferences such as MipTV, Mipcom, Cinekid in Amsterdam and the World Summits for Children’s Media.
Jerry Fishenden, National Technology Officer, Microsoft UK
Jerry Fishenden is Microsoft UK's lead technology advisor and spokesman on the value and implications of present and future technological developments - and their impact on public policy. As National Technology Officer (NTO), Jerry is responsible for helping to develop Microsoft's vision for how technology can transform the way we learn, live and work. His blog on issues of technology and public policy can be found at http://ntouk.com
Prior to joining Microsoft, Jerry worked in a variety of senior positions in the public sector including as head of business systems for the UK’s chief financial services regulator in the City of London; as an Officer of the House of Commons, establishing the Parliamentary Data and Video Network at the Houses of Parliament; and as a Director of IT in the National Health Service (NHS).
As NTO, Jerry works closely with key individuals and organisations across the UK, the media, analysts and professional associations, as well as with Microsoft product groups – to help ensure that the Microsoft vision and future technologies meet public sector requirements. He also regularly advises overseas governments on effective ways of using technology to enhance public policy.
Michael Nitsche, Georgia Institute of Technology, US
Michael Nitsche is an Assistant Professor at the School of Literature, Communication, and Culture at the Georgia Institute of Technology where he teaches courses on virtual environments and digital moving images. Michael heads the Digital World and Image Group and is member of the Experimental Game Lab. His research interests focus on the design, use, and production of virtual spaces, Machinima, and the borderlines between games and film.
His first love was screenplays and he got interested in effective dramaturgy for interactive new media. But then he discovered the spatial form of virtual worlds dealt many of his problems. From then on his research concentrated on virtual spaces in a combination of theoretical analysis and practical experiments. These experiments include collaborations with the National Film and Television School London, Sony Computer Entertainment Europe, Funatics Germany, Turner Broadcasting, and educational institutions like Cambridge University. Michael has published on the use of cinematic language, performance, and spatial design of virtual worlds and related issues of games research. In a former life he was co-author for a commercial videogame, professional Improv actor, and dramaturgist. He is author of the forthcoming book ‘Video Game Spaces’ at MIT Press.
More info at: http://whttp://www.cci.dmu.ac.uk/ww.lcc.gatech.edu/~nitsche/ and http://www.freepixel.org
Xavier Lardy, Machinima Europe Board
Xavier Lardy studied cinematography at the Louis Lumière film school in mid 90s, then worked in the press, film, animation and videogame industry. Now a freelance artist, he runs www.machinima.fr and promotes machinima in France by conferences and workshops for both festivals and schools. Since 2006 he started an innovative project of a realtime animation software inspired by machinima.
Ian Bowden
Ian Bowden is the Art Director of Rockstar Leeds, the multiple award-winning studio responsible for the internationally chart-topping titles Grand Theft Auto: Liberty City Stories and Vice City Stories.
After studying English Literature and History of Fine Art at Leeds University, a job in the burgeoning games industry of the early Nineties beckoned. Using the experience of developing titles on virtually every platform in existence, in 1997 Ian co-founded Mobius Entertainment; the company that would, six years later, become Rockstar Leeds, the handheld specialists of the Rockstar Family.
Ian lives in Yorkshire with his wife, three children and an unusually large hamster.
Alex Chan
Alex is a filmmaker, his work includes The French Democracy.
Born in Paris to Chinese immigrant parents from Hong Kong, Alex Chan trained in the applied arts before studying industrial design. He has been involved in a variety of design projects ranging from transport to product and packaging. In November 2005, he produced and directed his first machinima (machine + cinema/animation), The French Democracy, which relates his take on the French suburb riots and urban life. Made using video game components, this animated short with a political focus has taken the Web by storm, quickly generating an enthusiastic buzz around the globe.
In June 2006, Chan made his second machinima, Seeds of Terrorism, the first known machinima produced by a conventional film company (Bac Films).
More recently, he also produced his first series: World of Electors. Half way between machinima and documentary, this series related some citizen though about the last french presidential election of 2007.
Matthew Linley
Matthew Linley has been Director of Phoenix Arts since 2002. He is currently leading the organisation through a major change period and capital build programme which will see the organisation move to the Digital Media Centre in Leicester's emerging cultural quarter in 2009. He chaired the project team behind LOVE CITY (an interactive arts game commissioned by three universities and three venues in the east Midlands), co-chairs the National Live Literature Consortium (a network of venues throughout the UK) and is a trustee of the SPARK childrens festival.
Prior to Leicester he ran venues in Reading (21 South Street Arts Centre), Bath (Michael Tippett Centre) and Edinburgh (Rifle Lodge, Edinburgh Festival Fringe). In his spare time Matthew is a keen cricketer, enjoys travel, literature and real ale!
Dan Pinchbeck
Dan Pinchbeck is a researcher and senior lecturer at the University of Portsmouth, UK. He is co-founder of the Advanced Games Research Group and has published extensively on first-person shooters, game content and player behaviour. His work currently focuses on the development of a
system for analysing game content based on cognitive science and virtual reality research. He is also currently leading a development team creating FPS mods to explore new narrative and affective experiences in first-person gaming. He is co-authoring a textbook on Conducting Games Research for games and digital media undergraduates, and is a contributing author to the forthcoming Machinima Reader, edited by Henry Lowood and Michael Nitsche. Further details of his research, selected publications and mod files can be found at www.danpinchbeck.co.uk.
Toby Moores
My name is Toby Moores and I was born in born 1965. I am CEO of SleepyDog and we make Buzz quiz games for Sony for the PS2. I am a Visiting Professor of the Institute of Creative Technology (IOCT) at De Montfort University (DMU).
SleepyDog
SleepyDog is an ideas business that uses creative thinking tools to develop commercial products and IP:
BUZZ
Our most recent product is the Buzz franchise for Sony Computer Entertainment Europe (SCEE) for the PS2. Buzz was our original concept, coming directly from our creative process. We secured a world first blanket music licence for games, built the database and wrote the questions.
The first game Buzz: The Music Quiz was Sony's number 1 selling Christmas title of 2005. It was still in the PS2 charts after 29 weeks and is still selling well in the 3rd quarter of 2007. As of 20-08-2007, the music quiz is the number 3 all time Top 100 PS2 game on Play.com (excluding hardware):
http://www.play.com/Games/PlayStation2/6-/Top100.html
Our other titles in the top 40 are:
Buzz: The Big Quiz - Solus (12)
Buzz: The Big Quiz - Buzzers (15)
Buzz! Junior: Jungle Party - Buzzers (33)
Buzz: The Sports Quiz - Solus (36)
Buzz! Junior: Jungle Party - Solus (39)
(NB we designed 4 rounds for Jungle party)
Buzz also won Best New Console IP at the 2006 Develop Industry Excellence Awards, as well as Best Innovation for the Buzz Controllers.
Friedrich Kirschner
Friedrich Kirschner is a filmmaker, visual artist and board member of the Academy of Machinima Arts and Sciences. He re-purposes computer games to create animated narratives and interactive performances.
His work has been shown at various international animation festivals and exhibitions, including the Laboral Gameworld exhibit in Gijon, the American Museum of the Moving Image in New York, the Ottawa international Animation festival and the Seoul Media Art Biennale.
He is currently artist in residence at the TMA Hellerau in Dresden, Germany.
Jonas Hielscher
Jonas Hielscher works as a researcher and teacher at the Academy of Media Arts Cologne in the field of 3D Animation and Games.
After obtaining his Bachelor of Art and Technology in Design for Virtual Theatre and Games at the School of the Arts Utrecht in 2003 he went on with a Master of Science (Msc) in Media Technology at the Leiden University, where he graduated in 2006.
He is cofounder of 'Stichting z25.org' (Netherlands), a foundation that initiates and supports projects, in which digital media and especially game technology is combined with traditional narrative art forms, like theatre.
In his research and during his work at 'Stichting z25.org' he develops experimental games and media installations, that often explore the boundaries between the real and the virtual world.
His works were shown at festivals, conferences and museums, like the Holland Animation Film Festival (2002, 2006), the 'Level Up' Game Conference (2003), Festival aan de Werf (2005, 2006), Cinekid Festival (2005, 2006), Profile Intermedia Conference (2005), the Museum of Modern Art in Rovereto (2006) and at V2_ Institute for the Unstable Media, Rotterdam (2007).
Since 2002 Jonas gives workshops in 3D stage design, Machinima and 'Physical Computing'.
Neal Corbett
Neal Corbett is a professional game-artist that has worked in the videogame industry since 2000.
He first honed his game-art skills working for the machinima production group Strange Company from 1997 to 2000, work that included creating the models and animations for their highly-acclaimed production "Ozymandias". He enjoyed the challenge of learning to create new content for existing games, and make them do cool things that the original developers never expected - this later proved to be a valuable trait when he became a game-developer himself.
Neal currently works as technical and environment artist at Rockstar Leeds; his most recently published game is "Grand Theft Auto: Vice City Stories", for PSP and PS2.
Hugh Hancock
One of the two people who coined the word Machinima in 1999, Hugh has worked in the medium for more than a decade, running Strange Company (www.strangecompany.org), the world's oldest professional Machinima production company. He is the author of "Machinima for Dummies", the co-founder of Machinima.com, and one of the founders of the Academy of Machinima Arts and Sciences. He has lectured on Machinima on three continents, had his work shown on five (we're still waiting for Antartica), and had his films featured in Entertainment Weekly, Wired Magazine, and The New York Times. With Strange Company, he has produced and directed Machinima films for the BBC, BAFTA, Electronic Arts, as well as directing numerous award-winning independent films. Most recently, he completed work on BloodSpell (www.bloodspell.com), Strange Company's first feature film, and is currently working on Strange Company's next major project.
Paul Wells
Professor Paul Wells is Director of the Animation Academy in the School of Art and Design at Loughborough University. He has published widely in the field of animation including 'Understanding Animation' (Routledge), and his two most recent books, 'Fundamentals of Animation' (AVA) and 'Scriptwriting' (AVA). He was series consultant for the BBC's 'Animation Nation' and has curated programmes for, and spoken at, Festivals and Conferences worldwide.
Jeremy Ettinghausen
Penguin Book's e-publisher. Details to follow.
Fred Hasson
Fred Hasson has had a colourful career in media industries. Before becoming the founding CEO of Tiga in 2001, he was co-owner of h2p, a digital consultancy, with Mathew Horsman, media industries analyst for Investec Henderson Crosthwaithe.
He was formerly Director of Marketing and Communications of Brighton-based Victoria Real, leaving the board when the company was acquired by Endemol Entertainment.
Previously he was Board member as Head of Corporate Relations in the BBC Regional Broadcasting Directorate, responsible for all Communications and Marketing, where he pioneered marketing techniques, running an innovative campaign to promote BBC Local Radio.
He has served several times on the advisory council of the Edinburgh International TV Festival and was its digital media editor in 2000
From 1998-2000 he was Chair of Pact's (Producers Alliance for Cinema and TV) Digital Policy Group, and an elected board member for Victoria Real.
He was also Deputy Director of IPPA (independent Programme Producers Association) and Head of Regions and Training for Pact, its successor organisation. He was responsible for some notable lobbying successes: the setting up of an independent training fund; the evolution and structuring of Pacts regional and chaired the FT2 -film and TV freelance training organisation owned by Pact, ITV and C4.
Earlier in his career Fred was a singer and musician in Jazz/rock outfit Marsupilami - (Transatlantic Records). His hobbies include live music, windsurfing and growing chillipeppers.
Tom Woolley
Curator of New Media, National Media Museum
After studying digital technology, animation and gaming at the University of Bradford, West Yorkshire, Tom started work at the National Media Museum (formerly known as the National Museum of Photography, Film & Television), one of the UK's leading institutions that explores the magic of the image.
Starting out as Flash animator within the Museum's design team, Tom then directed the renowned Bradford Animation Festival for 2 years before moving into the Collections department to take on a new role as Curator of New Media. Current projects include developing a new Museum gallery that explores the history and social impact of the Internet and building a National Collection of objects that record the digital revolution. Tom also continues to direct BAF Game, a splinter strand to the animation festival that probes the blurred boundaries of computer games, animation, film and art.
Paul Marino
Executive Director, Academy of Machinima Arts & Sciences
Author, The Art of Machinima
Machinima Producer and Director
Paul Marino is an award-winning Machinima director and designer, having worked in the medium for the past nine years. He leads the Academy of Machinima Arts and Sciences, a non-profit organization to promote Machinima, as its executive director and oversees the Academy's annual Machinima Festival. He's the author of the first book about Machinima (The Art of Machinima—2004, Paraglyph Press) and frequently collaborates with Rooster Teeth Productions (Red vs. Blue, The Strangerhood). Paul has directed numerous Machinima works, including the Half-Life 2-based music video, “I'm Still Seeing Breen” which was the first Machinima featured on MTV's Video Mods program. In 1997, Paul co-founded the pioneering Machinima team The ILL Clan, who combine Machinima production with live improvisation.
Paul has been interviewed for a variety of Machinima articles including pieces for the New York Times, USA Today, Entertainment Weekly, NPR, Wall Street Journal, PBS, ARTE, G4TechTV, the Economist, The Guardian and CNN. Additionally, Paul has led Machinima presentations at the Stuttgart FilmWinter, SF-MoMA, the Florida Film Festival, the Edinburgh Interactive Entertainment Festival and the Austin Game Conference. In January 2005, Paul moderated the first Machinima panel held at the Sundance Film Festival.
Prior to his involvement with Machinima, Mr. Marino was a broadcast graphics and animation professional for 14 years, winning a number of industry awards, including an Emmy for his animation work with TBS.
Paul regularly posts about Machinima and its related topics on his blog, Thinking Machinima - http://blog.machinima.org
De Montfort University staff are –
Professor Stephen Brown
Stephen Brown is Professor of Learning Technologies and Director of Knowledge Media Design at De Montfort University, UK (http://kmd.dmu.ac.uk). His career includes course design, research and tutoring for the Open University; Head of Distance Learning, BT Training; Royal Academy of Engineering Visiting Professor in Engineering Design; Director of the International Institute for Electronic Library Research, De Montfort University; Senior Technology Adviser at the JISC Technologies Centre; and President of the Association for Learning Technology.
At the Open University he helped design the UK’s first educational interactive video disc. At BT he introduced multimedia based training. At the JISC Technologies centre he conducted technology forecasting and assessments for senior educational managers. At De Montfort University he has directed pioneering digital library research projects; led the development of the Electronic Campus; successfully bid for JISC funds to develop one of the first Managed Learning Environments in the UK; researched and developed information portals to support learning and research in the Humanities; and investigated the application of educational theory to informal learning through the development and testing of cultural heritage web sites.
His research centres around understanding and applying information design principles to the activity of knowledge construction in the context of new media technologies. His expertise includes: project management, design methods, soft Systems analysis, ergonomics, media design, distance education, online learning, training, technology forecasting.
Professor Andrew Hugill
Andrew Hugill (b. 1957) is a composer, writer and Director of the Institute Of Creative Technologies (IOCT) at De Montfort University, Leicester, UK, where he founded the Music, Technology and Innovation programme in 1997. He is the author of The Digital Musician (Routledge, 2007) and The Origins of Electronic Music in ‘The Cambridge Companion to Electronic Music’ (Cambridge University Press, 2007). He edited and contributed to an issue of Contemporary Music Review (Routledge, 2006) on ‘Internet Music’, and curated a CD and booklet called ‘Pataphysics (Sonic Arts Network, 2006) which has received rave reviews in almost every European language.
Hugill is an Associate Researcher at the Université de la Sorbonne, Paris, and is a National Teacher Fellow of the Higher Education Academy. In 2007 he was Highly Commended for the ‘Most Imaginative Use of Distance Learning’ by the Times Higher Education Awards. His internet project with the Philharmonia Orchestra, The Sound Exchange, was nominated for the 2004 BT Digital Music Awards. He has been a consultant for the Wigmore Hall, London, the BBC 21st Century Classroom project, the National Grid for Learning, the Phoenix Arts Centre and the Digital Media Centre project, Leicester. He is Chairman of the East Midlands Universities Association committee for the Creative Industries, and the Creative Industries Working Group of De Montfort University. He has been awarded research and capital grants in excess of £3 million by EPSRC, AHRC, HEFCE, the DTI, and Arts Council: England.
Hugill studied composition with Roger Marsh at the University of Keele between 1976 and 1980. After university he earned a living as a music copyist and as musical assistant at the Opéras de Lyon et Paris. In 1983, he founded the ensemble "George W. Welch". He began lecturing at Leicester Polytechnic in 1986, working alongside Gavin Bryars and Dave Smith, eventually becaming subject-leader for the BA Performing Arts: Music.
Hugill's compositions have been performed and broadcast worldwide. They include internet music projects such as Symphony for Cornwall (1999) and electroacoustic compositions such as Island Symphony (1995). Timestretch for orchestra and live electronics, was premiered by the Philharmonia Orchestra in 2001. Nocturne for two pianos and percussion, was commissioned by BBC Radio 3 in 1997. Sonneries Parfumées for piano solo won a prize in the Piano2000 competition in Tokyo. Simon and Ennoia (1987) for small ensemble, was broadcast by the BBC in 1990.
Hugill has also composed pieces inspired by the writings of Jean-Pierre Brisset: Les Origines humaines (1996), a large-scale choral work for 36 unaccompanied voices, commissioned by the Elysian Singers; Brisset Rhymes (1990) for soprano and early instruments, broadcast on BBC Radio 3 in 1993; Catalogue de Grenouilles (1988) for massed frog recordings and George W. Welch, first broadcast in 1991. Aside from Brisset, Hugill has worked on other aspects of French literature and is an occasional translator and editor for Atlas Press. His new CD, The Pataphysical Piano, will be issued on the UH label in November 2007, and contains works for piano and electronics spanning three decades.
Kate Pullinger
Kate Pullinger works both in print and new media. Her most recent novels include A Little Stranger (2006), Weird Sister (1999) and The Last Time I Saw Jane (1996), and the short story collections My Life as a Girl in a Men’s Prison (1997) and Tiny Lies (1989). Her current digital fiction projects include her collaboration with Chris Joseph (babel) on 'Inanimate Alice', a multimedia episodic digital fiction - www.inanimatealice.com <http://www.inanimatealice.com/> - and 'Venus Redemption', a game for female casual gamers - www.storygamer.com <http://www.storygamer.com/> . ‘Inanimate Alice’ has won a number of awards, including the Premio per l'arte digitale, Rome, Italy (2/2006) and the IBM New Media Prize, 20th Stuttgarter Filmwinter, Stuttgart, Germany (5/2007). Pullinger also writes for film and her most recent radio project was ‘Night Walks’, an audio essay for BBC Radio 3 (May 2007). Kate Pullinger is Reader in Creative Writing and New Media at De Montfort University where she teaches on the online MA in Creative Writing and New Media with Professor Sue Thomas. katepullinger.com
Professor Sue Thomas
Sue Thomas is Professor of New Media in the Faculty of Humanities at De Montfort University and affiliated to DMU’s Institute of Creative Technologies. Her most recent book is the non-fiction travelogue of cyberspace Hello World: travels in virtuality (2004). Other publications include the novels Correspondence (short-listed for the Arthur C Clarke Award for Best Science Fiction Novel 1992) and Water (1994); an edited anthology Wild Women: Contemporary Short Stories By Women Celebrating Women (1994), and Creative Writing: A Handbook For Workshop Leaders (1995). She has published extensively in both print and online, and has initiated numerous online writing projects including The Noon Quilt, now an iconic image of the early days of the web. She founded the trAce Online Writing Centre in 1995 where she was Artistic Director until going to De Montfort in January 2005. She is Programme Leader of the online MA in Creative Writing and New Media, which she teaches with Kate Pullinger, and Leader of the Production and Research in Transliteracy group (PART). Her research interests include transliteracy, participatory media, creative writing and the relationship between cyberspace and the natural world. hum.dmu.ac.uk/~sthomas/
Andrew Clay
Andrew Clay is Senior Lecturer in Critical Technical Practices at De Montfort University, Leicester. He is programme leader of BSc (Hons) Media Technology in the Faculty of Computing Sciences and Engineering. He has published articles in British cinema, and is currently researching the theory and practice of online film. dmu.ac.uk/faculties/cse/
Heather Conboy
Heather Conboy is currently the E-Learning Co-ordinator in the Faculty of Humanities at De Montfort University, Leicester. She is also module leader for the undergraduate IT and Multimedia in Teaching English as a Foreign Language. She has worked in online course development and on a range of e-learning research projects. Prior to joining De Montfort University in 2003, she worked as an instructional designer for online courses and as a script and scenario writer for online simulations. She is currently researching online discourse and communication and is interested in the use of video games and simulations for learning in education.
Nick Higgett
Nick Higgett, MA,BSc, Cert ED is a Principle Lecturer Multimedia and Director of the Digital Media Research Group within the Faculty of Art and Design, Department of Design Theory and Innovation. He lectures in Interactive Graphics, Computer Games Design and Computer Animation on the MA Design Innovation Course.
Nick’s research interests of the Digital Media Research Group include the practical application of Virtual environments.
Ximena Alarcon
Ximena Alarcón-Díaz is a New Media Artist interested in Urban Culture, Sound and Interactive Media. Her previous works include Metro (CD-Rom Multimedia, 1998), Beat (sound installation, 2002) and La Luna (sound work in collaboration with poet Albert Pellicer, 2006). She was recently awarded a PhD in Music, Technology and Innovation by De Montfort University, based on her dissertation ‘An Interactive Sonic Environment: London Underground’, a project involving soundscape, collective memory and interactivity. Beginning October 2007 she will expand this work at De Montfort’s Institute of Creative Technologies (IOCT) through the post-doctoral research ‘Linking urban soundscapes via commuters’ memories’, funded by The Leverhulme Trust.
Chris Hinton
Chris Hinton is Associate Head of the Department of Imaging and Communication Design, Subject Leader for Multimedia Design and Programme Leader for Interactive Design at De Montfort University. His background is in graphic design and in a career covering three decades he worked for Avon Cosmetics, The Steiner Group and British Gas in the UK, and, in the 1980's, worked for leading international design companies in France, Germany and The Netherlands. After a post graduate degree in Multimedia Design at DMU in 1997, he joined North Oxfordshire College as Course Leader for Graphic Design and Illustration and then moved to DMU as Senior Lecturer in Multimedia Design in 2000. His specialist areas are interactive interface design and TV graphics.
Mario Gongora
Mario Gongora is a Senior Lecturer in the School of Computing at De Montfort University, and is a member of the Research Centre for Computational Intelligence (CCI) and the Institute of Creative Technologies (IOCT). He has a degree in Electronic Engineering and got his MSc and PhD from the University of Warwick (UK). He has been researching in the application of Artificial Intelligence in identification, simulation and optimisation for the last 10 years, having many publications in the subject.
He has extensive experience in the analysis and modelling of biologically inspired systems and behaviours using computational tools. His experience involves the use of evolutionary computing techniques to identify systems from observed phenomena, modelling and emergence of complex behaviour in artificial systems and environments, and use of the models to simulate, predict or optimize the performance of systems in an on-going automated learning cycle.
His main teaching activities involve modules such as Artificial Intelligence, Robotics, Programming and Personal Tutoring for a variety of computing programmes including the degree in Games Programming.
For information about his work, see http://www.cci.dmu.ac.uk/.
Mike Hiley
Michael Hiley is a specialist in the history and application of new media and the impact of new digital media on traditional media forms. He has worked on major projects at a national level and has acted as consultant to Government Departments including the Department of Trade and Industry and The Department of Culture, Media and Sport. He is an international expert in cultural heritage informatics with a special interest in online access to image databases and in the building of cultural portals. He has recently worked on website projects with Getty Images, the largest picture library in the world, and with The National Archives. He is also the author of numerous books and is a member of the Society of Authors.
See
dmu.ac.uk/faculties/art_and_design/pg_courses/
dmu.ac.uk/faculties/art_and_design/research/
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