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Game Art portfolio guidance

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Your portfolio plays a key role for determining your suitability to study Game Art BA (Hons) at De Montfort University (DMU) and should reflect on the breadth of your capabilities and provide an insight into your skills as an artist.

Game Art BA (Hons) is practice-based and professionally accredited by Creative Skillset, so your portfolio should indicate that you have the underpinning skills to fulfil the demands of the course as well as provide a visual journey by using a clear layout to demonstrate the logical progression of your ideas and creative ability as well as an understanding of composition, planning and perspective. Exploring ideas and design development can be shown through pages in your portfolio, sketchbook or as models.

This guidance outlines specific aspects for applicants to consider whilst preparing their portfolio, as well specific requirements that we hope to see in your portfolio when applying to study Game Art BA (Hons) at DMU.

What are we looking for?

We believe that the quality of work in a portfolio is more important than the quantity, so we are keen to see the work that demonstrates your full potential as an artist.

If you are invited to an interview to showcase your full portfolio, it must include a full range of personal artwork, coursework and sketchbooks, enabling us to fully assess your capabilities. Do not miss out other personal creative activities you have developed that might be important to support your application.

Essential

  • Observational drawing skills, demonstrate a range of traditional art techniques such as drawing from life, the human form, rural or urban landscape and still life.
  • Current coursework at A Level / BTEC level showing development though to the final artwork. It should be illustrative and distinctive.
  • Sketchbook showing original thinking and idea generation. Drawing that pushes the boundaries and creates the unexpected. Also show us quick initial playful doodles.

Desirable

  • Use of digital software such as Photoshop, Illustrator and any other creative app.
  • Experimental animation in digital and/or manual. Evidence of willingness to have a go.
  • Preproduction, concept design of characters and/or props.
  • Storyboards evidencing composition, a coherent narrative and drawing skill.
  • Script-writing and short stories.

We are also looking for evidence of good and original visual communication skills and an inquisitive mind. We encourage you not to have work that is purely a copy of fan art, photographs, film stills and other artist’s work.

Please provide digital still, animation or moving image work on a USB stick or weblink. If work is on a USB stick, remember to make sure it is fully backed up.

Your application

Once you have made an application for the programme, you will be required to submit an online portfolio of high-quality, scanned work; either in a PDF format or as a website link, and send it to admissions@dmu.ac.uk with your full name and programme title. The contents of your online portfolio should be the strongest pieces in your overall portfolio, and should contain a full range of personal artwork, coursework and include sketchbooks.

Your portfolio will then be reviewed by our experienced programme academics, and we may contact you for further work if necessary. Upon review of your portfolio, a decision will be made about whether you will be invited for a formal interview, where you will be asked to bring in a hard copy of your full portfolio. For overseas students, you will be required to showcase your full portfolio online as part of your interview.

We are looking at the quality of the work and not the means of transporting it. As long as you keep your work safe and secure we do not expect you to invest in an expensive presentation portfolio.




Traditional Drawing

Your portfolio must include examples of human figures observed from life, and both rural and urban landscapes drawn on the spot - do not copy from photographs or comics. We would also like you to include colour studies using different mediums.

This shows us your ability to absorb visual information, and communicate physical form in 2D, a vital skill for animation.





Digital work

Show 2D digital art work, please include screenshots of examples of your work. We would encourage you to show work based on character design. Work should investigate an interest in line, tone and colour.

We are looking for enthusiastic artists, so we would recommend that you include examples of work done in your own time, in addition to school or college projects, to give us an idea of your motivation and passion. It is recommended that you allow us to see your full capabilities as an illustrator and animator.




Sketchbooks

We would like to see sketchbooks that show personal idea generation. They should be produced with controlled, clear, informative pen and pencil work. These sketchbooks can support coursework, and also demonstrate a self-directed creative output. The sketchbook should be the place and time to explore your own ideas and be playful.

 

 

Submit your portfolio via email

admissions@dmu.ac.uk

 

 

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