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Computer Games Production BSc (Hons)

This innovative course gives you the practical skills you need for a career in the booming video games industry. You will develop your technical know-how of using different game engines such as Unity and Unreal, and gain valuable vocational experience in using game technologies and tools.

DMU Open Days: 15 February and 14 March. Book your place

Overview

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With almost 3000 games development companies and a current valuation of 4 billion pounds, the video games industry has eclipsed the film, music and video industries as the dominant entertainment industry in the UK. Computer Games Production BSc equips you for those roles within this industry which, instead of more traditional programming or maths knowledge, require a vocational aptitude in gaming technologies and tools.

You will gain industry-relevant experience in using several different game engines (Unity, Unreal, CryEngine and GODOT) and develop your skills in sound engineering and cross-platform development, such as development for the Nintendo Switch, mobile, VR and Android platforms.

Studying this course will teach you a diverse and interesting range of practical topics and will develop a comprehensive set of transferable skills that you will be able to apply to the areas of games development that interest you the most.

Computer Games Production BSc shares a common first-year and some later modules with Computer Games Programming BSc. This shared focus means you have the flexibility to decide which direction you wish to specialize in once you have gained some experience of each area.

Key features

  • Benefit from innovative and engaging curriculum which has a broad focus on game engines (Unity, Unreal, CryEngine, GODOT), 3D modelling software (Maya, 3DSMAX, Blender, Z-Brush) and design IDEs (Adobe Photoshop, AfterEffects).
  • Study specialised topics, such as normal mapping and shader programming inside the Unity and Unreal engines, as well as exporting models in FBX and OBJ formats from 3D modelling IDEs, such as Maya, 3DSMAX and Blender into their games.
  • Access our industry-standard game development studios, featuring some of the latest technologies for playing and developing games on a range of platforms. They are equipped with a mixture of high-specification gaming PCs, consoles and game development software.
  • Join our thriving gaming societies to build on what you learn on the course by playing games, taking trips to professional gaming events, and competing in tournaments. Our Games Development Society will gives you the opportunity to work alongside Game Art students in games jams.
  • Enhance your employability by taking part in industry-focused scenarios such as the Agile Development module, and creating your student portfolio as part of your studies.
  • Gain valuable international experience with our DMU Global programme. During previous trips, students from related courses have gained key insights into San Francisco’s tech industry, and visited New York’s Spyscape Museum.

 

More courses like this

 

Computer Games Programming BSc (Hons)

Computer Science BSc (Hons)

Intelligent Systems BSc (Hons)

  • UK/EU
  • International

Key facts for UK/EU students

Institution code: D26

UCAS course code: I453

Duration: Three years full-time, four years with placement

Fees and funding: For 2020/21 tuition fees will be £9,250

Find out more about tuition fees and available funding.

Find out about additional costs and optional extras.

Contact us: For more information complete our online enquiry form or call us on +44 (0)116 2 50 60 70.

Key facts for international students

Institution code: D26

UCAS course code: I453

Duration: Three years full-time, four years with placement

Fees and funding: For 2020/21 tuition fees will be £14,250

Find out more about course fees and available funding.

Find out about additional costs and optional extras.

Contact us: For more information complete our online enquiry form or call us on +44 (0)116 2 50 60 70.

Entry criteria

  • 104 UCAS points from at least two A-levels, or 
  • BTEC National Diploma/ Extended Diploma at DMM 

Plus, five GCSEs at grade 4 or above, including English and Mathematics or equivalent.

Alternative qualifications include:

  • Pass in the QAA accredited Access to HE with English and Mathematics GCSE required as a separate qualification.

We will normally require students to have had a break from full-time education before undertaking the Access course.

  • International Baccalaureate: 24+ points 
  • Foundation Year in Computing: Pass Foundation, progression is at the discretion of the programme leader. Refer to the Foundation team for further guidance.

Portfolio Required: No

Interview Required: No

Mature students

We welcome applications from mature students with non-standard qualifications and recognise all other equivalent and international qualifications.

International students 

If English is not your first language an IELTS score of 6.0 overall with 5.5 in each band, or equivalent when you start the course is essential. English Language tuition, delivered by our British Council-accredited Centre for English Language Learning, is available both before and throughout the course if you need it.

UCAS Tariff changes

Students applying for courses starting in September will be made offers based on the latest UCAS Tariff. Find out more.

 

Structure and assessment

 

Course modules

Teaching and assessments

 

Your first year modules are shared with Computer Games Programming BSc, so you can decide which course to follow at the end of the year. You will normally attend around 12-16 hours of timetabled taught sessions each week, split across a variety of lectures, small group activities and practical Games Lab sessions. You will also be expected to undertake at least 24 further hours of directed independent study and assignments as required.

All modules are assessed by course-work submission, in the form of a practical Final Project and some are assessed by phase test, such as the 3D Modelling module.

All second-year modules are assessed by course-work submission, in the form of a practical Final Project. There will also be a Group Project, which will be shared with Computer Games Programming, as part of the assessment.

All third-year modules are assessed by course-work submission, in the form of a practical Final Project. You will also be required to submit a Final Year Project.

  

 

Facilities and features

Game Development Studios

Computer Games Production and Computer Games Programming students have access to three dedicated Games Lab facilities, with Alienware computers with i7 processers, enabling you to develop Games to a highly professional standard. As part of these facilities, you will also have access to licenses for Unity, Maya, Unreal, Adobe and Visual Studio.

Our Computer Science laboratories provide computer workstations for students to use, with four interconnected computing laboratories with HP PCs running Windows/Linux.

All the machines are connected to a dedicated, high-performance file server for storage and backup of students' work. Many of the software packages are open source, which means students can download and run the software needed for their course work while at home. The laboratories also include study spaces where you can work individually or in groups.

Library and learning zones

The main Kimberlin Library is open 24 hours a day, 365 days a year and offers a range of print and online resources to support your studies. Many resources and services can be remotely accessed from anywhere you choose.

The library staff offer additional support to students, including help with academic writing, research strategies, literature searching, reference management and assistive technology. There is also a Just Ask service for help and advice, available via email or telephone. We also have space across campus for group or individual work and study, with computer stations, laptops, plasma screens and assistive technology available.

More flexible ways to learn

Our Universal Design for Learning (UDL) has been recognised as leading the university sector. It builds upon our pledge to offer an equitable and inclusive approach to learning and teaching for all our students.

UDL means we offer a wide variety of support, facilities and technology to all students, including those with disabilities and specific learning differences.

Just one of the ways we do this is by using ‘DMU Replay’ – a technology providing all students with anytime access to audio and/or visual material of lectures.

This means students can revise taught material in the way which suits them best, whether it's replaying a recording of a class or adapting written material shared in class using specialist software.

Opportunities and careers

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Graduate careers

Game Production graduates will be equipped with the skills needed to work in careers as games developers, graphics programmers, 3D modellers and aerospace engineers.

Graduates from this course can also work in a variety of related fields including Computer-aided Design, Engineering. VFX and Animation. Graduates can also continue their academic careers by embarking on postgraduate study in either research or taught areas, which provides opportunities for further specialisation and the enhancement of existing skills.

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DMU Global

Our innovative international experience programme aims to enrich your studies and expand your cultural horizons – helping you to become a global graduate, equipped to meet the needs of employers across the world. Through #DMUglobal, we offer a wide range of opportunities including on-campus and UK activities, overseas study, internships, faculty-led field trips and volunteering, as well as Erasmus+ and international exchanges.

Computer Games Production students may be able to take part in our annual trip to the Dublin Silicon Docks. Here students are given tours of the leading Game Development and Software studios and attend a conference where industry leaders, such as Olivier Masclef (Alone in the Dark, Sing Star Studio), Travis George (League of Legends), Stephen Howell (HoloLens, Havok) and Anton Gerdalan (Shader Programming Specialist) give talks and hold networking opportunities with the students.

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Placements

There is potential for industry placements for Computer Games Production students, with world-renowned industry leaders such as Riot, DIGIT, Black Shamrock, Setanta and Havok.

Graduates from the related Computer Games Programming Course have undertaken placements at a number of local and national companies, including Team17 Digital Ltd, PII Pipeline Solutions, NEXT and Stormburst Studios.

DMU Open Days

Our next Open Day takes place on Saturday 15 February 2020, book your place today.

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How to apply

We welcome applications from students with a wide range of qualifications and experience.

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More about your DMU

Case study: Derry and James
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Case study

Computer Games Programming graduates Derry Holt and James Heath, of Birmingham-based Stormburst Studios Ltd, secured a £150,000 investment for their company. Read more.

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#IchoseDMU

Find out why our students are proud to say #IchoseDMU.

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Accommodation

We offer a range of high-standard accommodation for our students, with 14 halls of residence — and around 4,300 rooms — all of which are within easy walking distance of the campus. There is a choice of mixed or same-gender flats, shared kitchen and laundry facilities, furnished bedrooms (some with en suite facilities) and internet access. Find out more.

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 Leicester guide

Studying here gives easy access to the vibrant hub of entertainment, shopping and culture that is Leicester. There are clubs, bars and pubs, as well as festivals, live music, theatres and cinemas. Leicester City Football Club play in the Premier League while Leicester Tigers are one of Europe’s biggest rugby clubs. Find out more.

 
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