Game Art BA Module Details

Year one | Year two | Year three

Year one

Game Production 1
teaches you the basics of 3d modelling using 3ds Max through a variety of projects including building props, a character and a small environment.  You will also learn how to integrate your work into the Unreal game engine, thus gaining first-hand experience of the games development pipeline.

Digital Art Practice 1
uses Photoshop and other digital origination tools to develop an essential set of skills and techniques to originate, develop and communicate ideas and support the production of textures as an essential part of the game production pipeline.

Traditional Art Practice 1
builds on your technical skills and aesthetic judgment through practical activities including regular life and observational drawing, as well the application of art theory. You will develop excellent observation and technical skills, both of which are highly important to the games development industry.  

Year two

Game Production 2
introduces you to more advanced techniques for 3d asset creation, as well as covering Unreal engine topics such as lighting, level design and shader authoring to bring game worlds to life.

Digital Art Practice 2
explores more technically advanced techniques including advanced Photoshop, texture generation, photobashing and the integration of 3D into the origination process.

Traditional Art Practice 2
advances your technical knowledge of composition, human anatomy and proportions. You will further develop your skills in the use of traditional drawing tools, materials, techniques and processes to produce technically accurate and aesthetically compelling artwork.

Year three

Game Production 3: Professional Practice
gives you the opportunity to select from a range of industry-informed briefs to complete three short projects focussing on developing your specialism and producing industry standard game-ready assets.

Game Production 3: Personal Project
gives you the freedom to write your own brief and showcase your abilities in your chosen specialism by producing an industry-ready portfolio. You will receive mentorship from your academic supervisor and support from a technical instructor. 

 
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