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Digital Arts MA

Fusing arts and technology, this course allows you to gain a multidisciplinary understanding and experience of digital arts practice, where you’re encouraged to take risks, innovate to produce extraordinary work and develop within the wider critical contexts of digital practices.

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This course is designed to prepare you for the professional world of digital arts practice by challenging you to experiment independently and collaboratively with new technologies. You will develop your own specialism in an area such as interactive visual and performance arts and media, networks and collaboration, haptic and audio interaction, performance technologies and the innovative application of new technologies to music. Graduates are ideally placed for careers as digital artists and creative coders, or to work in areas such as visual art, digital arts curation, game art, web content development and music technology.

The course attracts students from a broad range of backgrounds and seeks to use this diversity to enrich the learning experience. We will facilitate your collaboration with other students and maximise the potential for peer group learning at an advanced level. You will be empowered to experiment boldly and encouraged to take risks, with access to sophisticated industry-standard facilities that will allow you to push the boundaries of digital arts practice.

You will be able to build professional practice skills throughout the course – from understanding research methods and presenting your ideas to an audience, to exploring new digital technologies with established practitioners and producing individual bodies of work.

The teaching team is made up of award-winning internationally renowned digital arts practitioners and research-active academics, meaning that you will learn real-world skills informed by current research and the latest technologies. Our experts have created electronic soundtracks for dance and theatre companies and festivals, including the 2012 Cultural Olympiad and the European Capitals of Culture 2013 and 2021, and have artwork in important collections, such as the Victoria and Albert Museum Computer Art Collections.

Key features

  • Have the flexibility to push the boundaries of your chosen specialism, while gaining a multidisciplinary understanding and experience of digital arts practice in a real-world context.
  • Learn from a dedicated team of digital arts practitioners and research-active academics in hands-on collaborative workshops, and benefit from professional insights from guest lecturers.
  • You’ll be able to gain professional skills in communication, presentation and project planning by sharing your digital arts research with different audiences through a showcase event.
  • Actively contribute to discussion of contemporary issues in the field, with seminars designed for you to engage with perspectives from students across different backgrounds, enabling you to situate your practice in a wider context.
  • Join a community that is working together to co-design new ways of thinking to redefine the future of creative practice.  
  • With an optional year-long work placement you can gain valuable experience to further enhance your practical and professional skills.
  • Our award-winning Vijay Patel building has been designed to provide the space and facilities where all of our art and design students can develop their ideas and flourish. You will have access to a range of digital facilities, including a number of graphics and multimedia labs complete with software for drawing, multimedia, 3D modelling, animation and video.


At DMU, we are committed to helping our graduates enhance their careers and personal development through further study.

Postgraduate Alumni Scholarship
Up to 30 per cent of tuition fees offered to DMU alumni who wish to continue their studies at DMU by enrolling on a Postgraduate taught course. For more information visit our Postgraduate Alumni Scholarship page.

Sports Scholarship
Apply for the DMU Sports Scholarship, worth up to £6,000.

More courses like this:

Fine Art MA

  • UK
  • EU/International

Duration: One year full-time, two years part-time.

Start date: September 2021

Fees and funding: 

2021/22 Full-time tuition fees for UK students £8,350 per year

Part-time fees will be £695 per 15 credits across all of our courses.

Find out more about course fees and available funding.

Additional costs: Here at DMU we provide excellent learning resources, including the Kimberlin Library and specialist workshops and studios. However, you should be aware that sometimes you may incur additional costs for this programme.

Duration: One year full-time

Start date: September 2021

Fees and funding: 

2021/22 tuition fees for EU and international students: £14,600

Find out more about course fees and available funding.

Additional costs: Here at DMU we provide excellent learning resources, including the Kimberlin Library and specialist workshops and studios. However, you should be aware that sometimes you may incur additional costs for this programme.

Entry criteria

Typical entry requirements 

You should have the equivalent or above of a 2:2 UK bachelor’s honours degree in Digital Arts or a related subject, such as Music Technology, Fine Art, or Performing Arts.

If you have other professional qualifications and industry experience, we will consider your application on an individual basis.

Interview and Portfolio

Applicants with relevant qualifications should submit a portfolio of work (please see our Digital Arts MA application portfolio advice for full details).

Non-standard applicants will be invited to attend an interview with a portfolio.


International students

If English is not your first language an IELTS score of 6.0 overall with 5.5 in each band, or equivalent when you start the course is essential. English Language tuition, delivered by our British Council-accredited Centre for English Language Learning, is available both before and throughout the course if you need it.

Structure and assessment


Course modules

Teaching and assessments



Semester one

Research Methods for Creative Practice
This module provides a grounding in research methods for creative technologies projects, offering students methodologies and techniques to support and develop their learning throughout their course of study.  The module will cover research methods across art and design, humanities and technology. Students will be given techniques in methods of collaborative and cooperative working as well as systems of the development of creative ideas and research.

Digital Technologies for Arts Practice A/Digital Technologies for Arts Practice B
These modules provide a practical understanding of a range of different digital technologies through workshops and lectures delivered by established practitioners in the field and will be assessed through a negotiated group project, where students work collaboratively to produce a piece of digital artwork.

Digital Arts Seminar I
This module serves as a forum for the survey and discussion of important theoretical texts and examples of practice in the field of digital arts. Students will identify an area of interest, and make a research presentation of their own practical interests in the context of the texts/practices discussed in the seminar, helping them to situate their practice in relation to research in the broader field, and to share their discoveries with a diverse group of practitioners.

Semester two

Professional Practice Workshop
This module will give students a practical understanding of the different methods of dissemination, presentation and communication of practice/research/projects in creative technologies as well as practical experience in presenting their research to a range of audiences.  It will cover types of research outputs and dissemination, research presentation formats, ways to present and market research to different audience types, communication and presentation techniques, and project planning, culminating in an assessed showcase event for both public and private audiences.

Digital Arts Practice A/Digital Arts Practice B
These modules will continue to expose students to new technologies for digital arts practice, as in Digital Technologies for Arts Practice, while shifting the focus from collaborative exploratory workshops to the pursuit of developing individuals’ creative interests in practice. The module will be taught through workshops, tutorials, and critique/presentation of individual projects. Students will be assessed on the bodies of practical work produced in the module.

Digital Arts Seminar II
This module serves as a forum for the survey and discussion of important theoretical texts and examples of practice in the field of digital arts. Toward the middle of the semester, the students will become responsible for selecting texts and practices for discussion and leading sessions. Students will produce a piece of scholarly writing on the relationship of their digital arts practice to a specific text.

Semester three

Major Project
This module is the culmination of practical modules designed to support students in a structured progression through the establishment, development and evaluation of a digital arts practice, and the production of an individual body of work, as a means to a tacit and articulate understanding of the contemporary subject at an advanced level. It is an opportunity for students to demonstrate initiative, personal responsibility, complex decision making, and that they have acted autonomously in planning and implementing tasks at a professional level.

Note: All modules are subject to change in order to keep content current.


Modules employ a variety of assessment methods including presentations, group work and collaboration, creative assignments, essay assignments, practice-based critical commentaries and reports and research projects. The aim of the varied assessment methods is to encourage insights that allow you to deepen your understanding of your own area of practice, as well as to gain a critically informed contextual understanding from a wider perspective. 

The programme aims to attract participants from a broad range of backgrounds and seeks to use this diversity for enriching the learning experience of students, to facilitate collaboration amongst student and to maximize the potential for peer group learning at an advanced level. This is achieved by encouraging students to address issues in relation to their own and others’ working experience. To achieve this and the aims of the programme generally, it has a teaching and learning strategy where the following methods are used:

  • Lectures and presentations
  • Seminars
  • Tutorials
  • VLE-based and online activities
  • Workshops
  • Group exercises
  • Practical Project Work
  • Personal Development Planning
  • Reflective dialogue and writing
  • Visits
  • Guest lectures

Contact hours
In your first two terms you will normally attend around 6 hours of timetabled taught sessions including lectures, tutorials and workshop and studio sessions each week, and be expected to undertake at least 29 hours of independent study each week. Your third term will be pre-dominantly self-directed (including meetings with your supervisor), during which you can expect to undertake 35 hours of independent study each week.  

You are also expected to devote a considerable amount of your out of class time to further study, including independent reading, viewing, observation and research.  The teaching methods associated with a subject area are indicated on each Module Template.  However, it is intended that a flexible approach to teaching will be adopted in order to encourage alternative learning methods and self-directed study.  

Part-time study is normally undertaken on a half-time basis.



Facilities and features

Art and design facilities

Our award-winning Vijay Patel building has been designed to provide the space and facilities where all of our art and design students can develop their ideas and flourish. 

The creative industries require imaginative graduates who can develop new ideas and products. Students use our sophisticated and contemporary workshops, labs and studios to experiment and test in the same way they will in industry, while the open and transparent spaces in the building encourage collaboration between disciplines. In doing so, the building prepares students for industry and helps develop them as future leaders in their respective fields. 

Take a look at our stunning showcase of the building at


Library and learning zones

On campus, the main Kimberlin Library offers a space where you can work, study and access a vast range of print materials, with computer stations, laptops, plasma screens and assistive technology also available. 

As well as providing a physical space in which to work, we offer online tools to support your studies, and our extensive online collection of resources accessible from our Library website, e-books, specialised databases and electronic journals and films which can be remotely accessed from anywhere you choose. 

We will support you to confidently use a huge range of learning technologies, including Blackboard, Collaborate Ultra, DMU Replay, MS Teams, Turnitin and more. Alongside this, you can access LinkedIn Learning and learn how to use Microsoft 365, and study support software such as mind mapping and note-taking through our new Digital Student Skills Hub. 

The library staff offer additional support to students, including help with academic writing, research strategies, literature searching, reference management and assistive technology. There is also a ‘Just Ask’ service for help and advice, live LibChat, online workshops, tutorials and drop-ins available from our Learning Services, and weekly library live chat sessions that give you the chance to ask the library teams for help.

More flexible ways to learn

We offer an equitable and inclusive approach to learning and teaching for all our students. Known as the Universal Design for Learning (UDL), our teaching approach has been recognised as sector leading. UDL means we offer a wide variety of support, facilities and technology to all students, including those with disabilities and specific learning differences.

Just one of the ways we do this is by using ‘DMU Replay’ – a technology providing all students with anytime access to audio and/or visual material of lectures. This means students can revise taught material in a way that suits them best, whether it's replaying a recording of a class or adapting written material shared in class using specialist software.


Opportunities and careers


DMU Global

This is our innovative international experience programme which aims to enrich your studies and expand your cultural horizons – helping you to become a global graduate, equipped to meet the needs of employers across the world.

Through DMU Global, we offer a wide range of opportunities including on-campus and UK activities, overseas study, internships, faculty-led field trips and volunteering, as well as Erasmus+ and international exchanges.

While overseas DMU Global opportunities are not currently possible, DMU will continue to review government advice and if travel is permitted, we hope to offer a small number of extra-curricular opportunities in the summer of 2021. 


Graduate careers

Many graduates craft their careers as digital artists and creative coders or gain employment in closely related areas such as visual art, digital arts curation, game art, interactive art, holographic imagery, web content development, music technology and digital performance. Our graduates can also take their transferable skills into the wider creative sector to pursue careers at museums, galleries and dance and theatre companies.

We encourage and support students with entrepreneurial ambitions. If you would like to expand your product design ideas into your own business,  our Enterprise Team can help you explore your idea, discuss business growth, and give you advice about freelancing or being self-employed.

We also place a strong focus on research and developing your skills as an independent learner, providing an excellent stepping stone to  study at PhD level.

DMU Open events

These events are a great way for you to find out more about postgraduate study at DMU.  

See when our upcoming events are taking place. 

Register now

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Our prospectus will give you a clearer idea of what it's like to live and study at DMU and a snapshot of the courses we offer.

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How to apply 

We welcome applications from students with a wide range of qualifications and experience.

Find out more

More about your DMU

Postgraduate events
Research at DMU


Vice-Chancellor’s 2020 Scholarship
Up to 50 per cent of tuition fees offered to Home/EU DMU alumni for students who wish to continue their studies at DMU by enrolling on a Postgraduate taught course. For more information visit our Vice-Chancellor’s 2020 Scholarship page.



The best way to find out more about DMU is to attend one of our postgraduate events. You can also check out our postgraduate live stream schedule for programme-specific talks to find out how our courses can enhance your knowledge and benefit your career path.

These events are a chance to learn more about our extensive careers and employability support, as well as fees and funding opportunities such as scholarships. They're also an opportunity to speak with current students and academics to really get a feel for studying your course. You can also take a tour of our beautiful campus and facilities from the comfort of home via our Virtual Open Day.



The Faculty of Arts, Design and Humanities is home to research staff with international reputations in a wide range of creative and scholarly fields, blending traditional disciplines of critical enquiry and analysis with practice-based research and creative work employing cutting-edge technology. Find out more


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