Dr Fabrizio Poltronieri

Job: Lecturer

Faculty: Technology

School/department: Leicester Media School

Research group(s): Institute of Creative Technologies

Address: De Montfort University, The Gateway, Leicester, LE1 9BH

T: +44 (0)116 2577444

E: fabrizio.poltronieri@dmu.ac.uk

W: www.fabriziopoltronieri.com


Personal profile

Fabrizio Augusto Poltronieri (1976) is a computer artist, researcher and curator with international experience and a special interest in the relationships between Art, Digital Media, Gamification, Design and Technology, whose expertise lies in the development of creative coding and its exchanges with philosophical questions. Dr Poltronieri is a member of IOCT (Institute of Creative Technologies), where he teaches creative code in the Digital Arts MA and Deputy Programme Leader for the ISMA/MSC. He holds a PhD in Semiotics from the Pontifical Catholic University of São Paulo (PUC/SP), Brazil, with a thesis about the role of chance in computational art. In 2011-2012, he was awarded a fellowship to develop a Postdoctoral research project on the early days of computer art at the Royal College of Art in London. One of the outcomes of this research was a major exhibition with four pioneer computer artists. This exhibition – entitled “Primary Codes” –, which Dr. Poltronieri co-curated and organized, featured artworks and talks by Ernest Edmonds, Frieder Nake, Harold Cohen and Paul Brown and took place in Rio de Janeiro, Brazil, in June 2015. His second Postdoctoral research was at Leuphana Universität’s Gamification Lab, in Lüneburg, Germany, which reflected on how the video games’ universe, the notions of gamification and post-history affect language production mediated by digital apparatuses. This research resulted in the chapter “Communicology, apparatus, and post-history: Vilém Flusser’s concepts applied to video games and gamification”, published in the book “Rethinking gamification” (2014). Dr. Poltronieri is an expert on the work of Vilém Flusser, having written many articles about Flusser’s philosophical concepts. He masters the main programming languages and libraries used in digital media, interactive design and physical computing, such as C++, Ruby, Python, Switch, Java, Processing and openFrameworks.

Research group affiliations

Institute of Creative Technologies (IOCT)

Publications and outputs 

Click here to view a full listing of John Richards' publications and outputs.

Key research outputs

Poltronieri, F. A. (2015) Zufall. In: Flusser, V. et al. eds. Flusseriana: An Intellectual Toolbox. Univocal. 

Poltronieri, F. (2014) Communicology, Apparatus, and Post-history: Vilém Flusser’s Concepts Applied to Video games and Gamification. In: Fuchs, M. et al. Rethinking Gamification, meson press. Luneburg. 

Poltronieri, F.A., and Menezes, C. (eds.) (2014) Permanence of the Transient: Precariousness in Art, Cambridge Scholars Publishing. 

Poltronieri, F.A. and Heilmair, A. (2013) Der Zufall und die Symmetriebrechung der systhestischen Bilder. In: M. Hanke and S. Winkler, ed., Vom Begriff zum Bild. Medienkultur nach Vilém Flusser, 1st ed. Berlin: Tectum, pp.209-221.  



2015 Curator of the exhibition “Primary Codes”, featuring more than 60 works by Frieder Nake, Harold Cohen, Paul Brown and Ernest Edmonds, Oi Futuro Flamengo, Rio de Janeiro, Brazil.  

Solo Exhibitions:

2014 ‘Iconic Theogonies – The presentation of Computational Gods’, Oi Futuro Ipanema, Rio de Janeiro, Brazil.  

Group Exhibitions: 

2013 ‘Conversando a gente se entende’, installation in ‘Canvas # 12’, São Paulo, Brazil.  

2012 ‘sala_de_meditação_computacional’, installation in ‘FAT 4.0 Festival de Arte e Tecnologia’, Campo Grande, Brazil.  

2011 ‘Rumos Arte Cibernética’, Itaú Cultural, São Paulo 

2010 ‘A Night in São Paulo’, sound landscape in ‘SoundLAB7’, Cologne, Germany and ‘Electronic Language International Festival’ FILE, São Paulo, Brazil.  

2010 ‘Conversando a gente se entende’, installation, in ‘Ser Urbano’ - Public Space Intervention, São Paulo, Brazil.  

2010 ‘Homenagem a Paulo Henrique com Pai Profeta e Pai João’, installation exhibited at ‘4º ABCiber’, Federal University of Rio de Janeiro Gallery, Rio de Janeiro, Brazil.  

2009 ‘Exercício III: Do processo aleatório da lei’, performance presented during the 2nd International Performance Festival, Belo Horizonte, Brazil.  

2009 ‘street fighter iv vendado’ performance presented in the 7th Mercosul Biennial, Porto Alegre, Brazil. 

Research interests/expertise

Creative Technologies, Computer Aesthetics, Computational Art, Algorithmic Art, Generative Art, Art and Technology, New Media Art, Virtual Reality, Vilém Flusser

Areas of teaching

MA Digital Arts

PhD Supervision

Honours and awards

Rumos Arte Cibernética Award, 2010 Itaú Cultural,Art Cybernetic Award, the highest award given in Latin America to works in the field of art and technology for the art project Amigóide, 2010 

Best Paper award in SBGames for the paper ‘Art and electronic games: An introduction to the concept of aesthetics applied on digital playing, 2010.SBGames is the most important symposium on computer games in Latin America. 2010

Membership of professional associations and societies

Association of Art Historians (AAH), 2012-2013, Member.

Conference attendance

TrAIN Lecture, 2017, Chelsea College of Art, London, ‘Historiographies of the Contemporary: Modes of Translation in and from Conceptual Art’, Asbury, M. & Poltronieri, F. invited paper. 

Artistic Exchange Between Brazil and Germany Workshop, 2016, ZKM, Karlsruhe, Germany, ‘Concrete and Neo-Concrete artistic movements in Brazil and the notion of play in Hélio Oiticica’s oeuvre’ Poltronieri, F. invited paper. 

II Seminário Internacional das artes e seus territórios sensíveis, 2014, Federal University of Ceará, Fortaleza, Brazil, ‘Precariedade como base conceitual para a compreensão do jogo ininterrupto da arte computacional’, Poltronieri, F. invited paper. 

iDMAa 2014 conference, 2014, Utah Valley University, Orem, Utah, USA, 2014. ‘Apparatuses, playfulness, language and the emergence of new codes’, Poltronieri, F. accepted paper. 

Re:thinking Gamification, 2013, Leuphana Universität Lüneburg, Lüneburg, Germany, ‘Gamification, apparatuses, language and the emergence of new codes’, Poltronieri, F. invited paper. 

ReMEDIAting Flusser, 2013, University of Connecticut, USA,‘Production of knowledge, design and new codes’, Poltronieri, F. accepted paper. 

39th Annual AAH Conference, 2013, Reading, United Kingdom, ‘Precariousness as a Conceptual Basis for the Understanding of Art as Uninterrupted Primacy of Play’, Poltronieri, F. accepted paper. 

I Simpósio de Pesquisas em Games da UFSC, 2012, Santa Catarina Federal University, Florianópolis, Brazil, ‘Relações entre o universo ficcional dos videogames e os aspectos lúdicos da arte’, Poltronieri, F. accepted paper. 

Studying Latin American Art Group, 2012, Chelsea College of Art and Design, London, United Kingdom, ‘Vilém Flusser: A philosophical portrait’, Poltronieri, F. invited paper. 

LKL Maths-Art Seminars, 2012, London Knowledge Lab, London, UK, ‘Mathematics and the Concrete and Neoconcrete Artistic movements in Brazil’, Poltronieri, F. invited paper. 

1º Simpósio Internacional de Estudos sobre Cultura Midiática, 2012, Rio Grande do Norte Federal University, Natal, Brazil, ‘O acaso e o rompimento da simetria nas imagens sintéticas’, Poltronieri, F. invited paper. 

7º R Lab, 2012, Instituto Europeu de Design, São Paulo, Brazil, ‘Do design contemporâneo para o futuro’, Poltronieri, F. invited paper. 

1º Encontro Interdisciplinar da Escola de Artes, Arquitetura, Design e Moda, 2010, Universidade Anhembi Morumbi, São Paulo, Brazil, ‘Arte e Interatividade’, Poltronieri, F. invited paper. 

VI Seminário Imagens da Cultura / Cultura das Imagens, 2010, Universidade do Porto, Porto, Portugal, ‘Do jogar e do programar: Um novo regime de produção de sentidos a partir das relações entre textolatria e magicização’, Poltronieri, F. accepted paper. 

P&D 2008 – 8º Congresso Brasileiro de Pesquisa & Desenvolvimento em Design, 2008, Centro Universitário SENAC, São Paulo, Brazil, ‘A produção de design e suas relações com as imagens técnicas’, Poltronieri, F. accepted paper. 

2º Colóquio Design de Interface, 2008, Centro Universitário SENAC, São Paulo, Brazil, ‘AgNO3: espiral refletora recombinante do +zero’, Poltronieri, F. invited paper. 

III Ciclo de Estudos em Design, 2008, Centro Universitário Uniara, Araçatuba, Brazil, ‘Arte, Interatividade e Design: Interfaces a partir de Hélio Oiticica’ Poltronieri, F. invited paper. 

II Simpósio da ABCiber, 2008, PUC-SP, São Paulo, Brazil, ‘Experências digitais com a liberdade’, Poltronieri, F. accepted paper. 

7. Encontro Internacional de Arte e Tecnologia, 2008, Universidade de Brasília, Brasília, Brazil, ‘O acaso e a criação de novos caminhos estéticos para a arte digital’, Poltronieri, F. accepted paper. 

FILE Rio Symposium, 2008, Oi Futuro, Rio de Janeiro, Brazil, ‘*rnd’, Poltronieri, F. accepted paper. 

Ciantec – Congresso Internacional Arte e Novas Tecnologias, 2007, Universidade de São Paulo, São Paulo, Brazil, ‘As estratégias da recombinação e suas relações com a arte digital’, Poltronieri, F. accepted paper. 

Seminario Internacional Imagenes de la Cultura/Cultura de las imágenes, 2006, Universidad de Murcia, Spain, ‘El juego de parangole: Relaciones entre el anti-arte y las estéticas tecnológicas’, II Poltronieri, F. accepted paper. 

1º Encontro Internacional para o estudo da Semiosfera, 2005, Centro Universitário Belas Artes, São Paulo, Brazil, ‘Diagrama das operações semióticas da CPU no contexto da comunicação com jogos de computador’, Poltronieri, F. accepted paper. 

P&D 6º Congresso Brasileiro de Pesquisa & Desenvolvimento em Design, 2004, Fundação Armando Álvares Penteado (FAAP), São Paulo, Brazil, ‘Interatividade nos meios digitais’ Poltronieri, F. accepted paper.

Externally funded research grants information

‘Primary Codes’, Secretaria do Estado do Rio de Janeiro, Exhibition, Funding grant in 2014. Exhibition from June – August 2015, researcher and curator with Caroline Menezes. 

Fellowship – FAPESP (Foundation for Research Support of the State of São Paulo), São Paulo, Brazil, 2014.  Postdoctoral research at the Leuphana University’s Gamification Lab, in Lüneburg, Germany, in partnership with the Pontifical Catholic University of São Paulo, São Paulo, Brazil.  

Fellowship – CAPES (Coordination for the Improvement of Higher Education Personnel), Brazil, 2011.Postdoctoral research at the Royal College of Art in London, UK to develop a Postdoctoral research project on the early days of computer art. 

Professional esteem indicators

Peer reviewer for FAPESP, Foundation for Research Support of the State of São Paulo, analysing and giving reports on budgets and proposals for research projects in the fields of art and technology and video games. From 2013 – Present.

Peer reviewer for SBGAMES Conference. From 2011 – Present.

Peer reviewer for DIGRA, Digital Games Research Association Conference. From 2014 – Present.

Peer reviewer for FDG, Foundations of Digital Games Conference. From 2017

Editorial Board Member of LICCA Book Series. From 2011 – Present.

Editorial Board Member of KINO – International Journal of Film and Media Arts. From 2016 – Present.

Editorial Board Member of LUDICA Journal. From 2017.

Case studies

The solo exhibition ‘Iconic Theogonies’ in 2014, generated the TV documentary about art and technology titled ‘TecART’, that was aired several times on the channel Arte 1 in Brazil.

This exhibition was also reviewed by the English magazine Studio International, one of the oldest publications dedicated to art in Great Britain. http://studiointernational.com/index.php/fabrizio-poltronieri-iconic-theogonies-presentation-computational-gods-review

It was cover of O Globo Newspaper’s literary Supplement Prosa & Verso, in 25/10/2014 http://oglobo.globo.com/cultura/livros/exposicao-de-fabrizio-poltronieri-no-oi-futuro-mostra-renovacao-da-poesia-visual-no-brasil-14348871


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