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Dr Bettina Bódi

Job: Lecturer in Media and Communication

Faculty: Computing, Engineering and Media

School/department: Leicester Media School

Address: De Montfort University, The Gateway, Leicester, LE1 9BH

T: N/A

E: bettina.bodi@dmu.ac.uk

 

Personal profile

I am a Lecturer in Media and Communication at DMU. As an early career researcher interested in agency in and around videogames, I published articles on playfulness, agency, and narrativity in games. I am currently working on a monograph based on my doctoral research focusing on player agency as a game design affordance in avatar-based videogames, and their conceptualisations by game developer discourse. I am also a guest researcher at the Game Studies Research Group at the Norwegian University of Science and Technology.

In the past I taught media production studies and research design at the University of Nottingham, and visual culture and visual communication at Nottingham Trent University. I also worked on research projects in collaboration with the heritage sector, and the television industry.

Research group affiliations

Media and Communication Research Centre

Publications and outputs

Research interests/expertise

  • Agency and interactivity
  • Videogame aesthetics
  • Media industry and production studies
  • Media paratexts
  • Transmedia and media convergence
  • Technology and everyday life

Areas of teaching

  • Game studies
  • Film and television studies
  • Production studies
  • Media cultures and everyday life

Qualifications

  • PhD in Film and Television (University of Nottingham, UK)
  • MA in Anglophone Literatures and Cultures (University of Vienna, Austria)
  • BA in Philologist with a specialisation in Aesthetics (University of Szeged, Hungary)

Courses taught

  • MEDS1405 Media Cultures and Everyday Life
  • MEDS3000 Media and Communication Dissertation
  • MEDS2011 Media, Gender, and Identity

Membership of professional associations and societies

Digital Games Research Association (DIGRA) [2018-ongoing]

Conference attendance

  • Procedural Content Generation, Player Agency, and Playfulness in Survival-Crafting Game Astroneer’ Playfulness Across Media – International Research Workshop 2-3 December 2020.
  • ‘Procedural Content Generation, Player Agency, and Playfulness in Survival-Crafting Game Astroneer’ CGSA 2020 – Canadian Game Studies Association Annual Conference 3-5 June 2020, London, Canada [paper accepted, but event cancelled due to COVID-19].
  • ‘Procedural Content Generation, Player Agency, and Playfulness in Survival-Crafting Game Astroneer’ DIGRA 2020 – Digital Games Research Association Annual Conference 2-6 June 2020, Tampere University, Finland [paper accepted, but event cancelled due to COVID-19].
  • ‘Spatial-Explorative Agency in Avatar-Based Video Games’ The State of the Avatar – Workshop at DIGRA 2020 Annual Conference 2 June 2020, Tampere University, Finland [paper accepted, but event cancelled due to COVID-19].
  • ‘A Roadmap to Nowhere? BioWare, and the Changing Trends in the Realm of AAA Video Games’ MECCSA PGR 2019 – Media, Communication and Cultural Studies Association Postgraduate Network Conference July 1-2 2019, Bangor University, UK.
  • ‘Agency as a Game Design Affordance in Avatar-Based Video Games’ Birmingham Digital Day 7 Nov 2019, University of Birmingham, UK.
  • ‘Ludonarrative Dissonance and Agency in Naughty Dog’s Uncharted Series’ Play|Pause Symposium: Immersion|Dissonance 22 May 2019, University of Birmingham, UK.
  • With Anna Cruse. ‘Space and Experience in Renaissance Painting and Assassin’s Creed 2’ Historia Ludens 19 May 2017, University of Huddersfield, UK.

Externally funded research grants information

10/2017– AHRC Midlands3Cities Industrial Challenge Studentship Award from the 
09/2019 National Productivity Investment Fund, UK

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