I see myself as a transdisciplinary researcher. Being originally from the humanities field, then shifting to design and digital media, made my academic portfolio positively interdisciplinary. In some of the research projects that I developed, I aimed to align culture and technology, with emphasis on UX/UI, screen design and usability aspects.
Some examples:
Title: INTA MOAT: a tool for governing the urban commons
Year: 2017
Partner Institution: The Cyprus Institute – Nicosia/Cyprus
Position: Co-creator and Interface Designer
About the Project: The project main goal is enabling and facilitating citizens and visitors' better use of the Moat and the Bastions from the Venetian Walls of Nicosia/Cyprus, by an overall coherent collective use of a selection of public spaces, managed by a mobile & desktop ICT tool called “INTA MOAT”.
Title: Vale Camonica Rock Art
Year: 2015
Partner Institutions: University of Milano Bicocca – Italy, and UNESCO Chair - USI – Switzerland.
Position: Creator and Interface Designer
About the project: The proposed project was to (re)design a mobile app for the Rock Drawing in Valle Camonica, taking in consideration the touristic profile of Brescia/Lombardy region.
Title: Cultural hARitage
Years: 2014 – 2015
Partner Institutions: iMal / Connecting Cities / Urban Media Lab – Brussels/Belgium
Position: Administrator and Interface Designer
About the project: The target content for this project is a combination of augmented reality technology with cultural heritage content, from UNESCO´s World Heritage Sites to Mythology, as can be seen on the developed project on Belgium, Greece and Germany.
Documentation: https://wiki.imal.org/project/cultural-haritage-brussels
Title: MediaCity – Digital Media & Urban Spaces
Year: 2013
Partner Institution: University at Buffalo – NY/USA
Position: Co-creator and Interface Designer
About the project:This workshop investigated the urban scene in order to identify the presence of digital media in public spaces, based on a methodology for empirical research using GPS and geo-tagging techniques to categorise items under similar characteristics and functions.
Title: StreetDroids: Context-Aware Mobile Game
Years: 2009 - 2010
Partner Institutions: Bremen University of Applied Sciences and Bremerhaven University of Applied Sciences - Germany
Position: Project Management and Game Mechanics, being the responsible also for the design and navigation of the game
About the project: Conducted research in the area of mobile design and user interface for the one-year project: a context-aware mobile game with a collaborative online map editor, developed for Android Platform.
Title: IPCity StoryTelling/City Tales
Year: 2009
Partner Institution: Vienna University of Technology - Austria
Position: Co-creator and Media production
About the project: The “City Tales" was combined with mixed reality and urban environment, where book stories were applied at the Naschmarkt (the main public market in the city) in Vienna, through mobile devices with MR Player installed.