Digital Arts MA

Develop innovative Digital Arts work through an exciting programme fusing arts and technology practice.


Reasons to study Digital Arts MA at De Montfort University:

  • Students are able to develop their own digital arts specialism whilst gaining a multi-disciplinary understanding and experience of digital arts practice. Students are encouraged to take risks and innovate to develop truly extraordinary work
  • The programme has close links with regional, national and international digital arts practitioners, networks and organisations
  • Students have exposure to and interaction with a dedicated team of digital arts practitioners and research-active academics in both hands-on, collaborative workshops and visiting lectures
  • Practical modules prepare students for the professional world of Digital Arts practice by challenging them to experiment with new technologies in both collaborative and independent capacities
  • Seminar and research methods modules enable students to be active contributors to discussion of contemporary issues in the field of Digital Arts
  • The programme draws on the resources and expertise of both the Faculty of Arts, Design and Humanities and the Faculty of Technology
  • The new Vijay Patel building has been designed to provide the space and facilities where ideas can develop and flourish for all of our art and design courses - find out more

DMU Fine Art and Digital Arts MA Showcase 2017

The Digital Arts masters is an exciting practice-based programme that runs across the Faculty of Arts, Design and Humanities and the Faculty of Technology. Students will develop their own innovative work within the wider critical contexts of digital practices, in areas including interactive visual and performance arts and media, networks and collaboration, haptic and audio interaction, performance technologies and the innovative application of new technologies to music.


At DMU, we are committed to helping our graduates enhance their careers and personal development through further study.

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More courses like this:

Arts MA
Digital Design MA
Fine Art MA

  • UK/EU
  • International

Key facts for UK/EU students

Duration: One year full-time, two years part-time.

Start date: September 2019

Fees and funding: TBC

Additional costs: Here at DMU we provide excellent learning resources, including the Kimberlin Library and specialist workshops and studios. However, you should be aware that sometimes you may incur additional costs for this programme.

Contact us: For more information complete our online enquiry form or call us on +44 (0)116 2 50 60 70.

Key facts for international students

Duration: One year full-time

Start date: September 2019

Fees and funding international: For 2019/20 tuition fees will be £13,600 per year

Find out more about course fees and available funding.

Additional costs: Here at DMU we provide excellent learning resources, including the Kimberlin Library and specialist workshops and studios. However, you should be aware that sometimes you may incur additional costs for this programme.

Contact us: For more information complete our online enquiry form or call us on +44 (0)116 2 50 60 70.

Entry criteria

Typical entry requirements 

You should have the equivalent or above of a 2:2 or above UK bachelor’s honours degree in Digital Arts or a related subject, such as Music Technology, Fine Art, or Performing Arts.

If you have other professional qualifications and industry experience, we will consider your application on an individual basis.

International students

If English is not your first language an IELTS score of 6.0 or equivalent when you start the course is essential. English Language tuition, delivered by our British Council accredited Centre for English Language Learning, is available both before and throughout the course if you need it.

Interview and Portfolio

Applicants with relevant qualifications should submit a portfolio of work (please see our Digital Arts MA application portfolio advice for full details). Overseas applicants will be invited to send samples of their work.

Structure and assessment


Course modules

Teaching and assessments




Semester one

Research Methods for Creative Practice
This module provides a grounding in research methods for creative technologies projects, offering students methodologies and techniques to support and develop their learning throughout their course of study.  The module will cover research methods across art and design, humanities and technology. Students will be given techniques in methods of collaborative and cooperative working as well as systems of the development of creative ideas and research.

Digital Technologies for Arts Practice A/Digital Technologies for Arts Practice B
These modules provide a practical understanding of a range of different digital technologies through workshops and lectures delivered by established practitioners in the field and will be assessed through a negotiated group project, where students work collaboratively to produce a piece of digital artwork.

Digital Arts Seminar I
This module serves as a forum for the survey and discussion of important theoretical texts and examples of practice in the field of digital arts. Students will identify an area of interest, and make a research presentation of their own practical interests in the context of the texts/practices discussed in the seminar, helping them to situate their practice in relation to research in the broader field, and to share their discoveries with a diverse group of practitioners.

Semester two

Professional Practice Workshop
This module will give students a practical understanding of the different methods of dissemination, presentation and communication of practice/research/projects in creative technologies as well as practical experience in presenting their research to a range of audiences.  It will cover types of research outputs and dissemination, research presentation formats, ways to present and market research to different audience types, communication and presentation techniques, and project planning, culminating in an assessed showcase event for both public and private audiences.

Digital Arts Practice A/Digital Arts Practice B
These modules will continue to expose students to new technologies for digital arts practice, as in Digital Technologies for Arts Practice, while shifting the focus from collaborative exploratory workshops to the pursuit of developing individuals’ creative interests in practice. The module will be taught through workshops, tutorials, and critique/presentation of individual projects. Students will be assessed on the bodies of practical work produced in the module.

Digital Arts Seminar II
This module serves as a forum for the survey and discussion of important theoretical texts and examples of practice in the field of digital arts. Toward the middle of the semester, the students will become responsible for selecting texts and practices for discussion and leading sessions. Students will produce a piece of scholarly writing on the relationship of their digital arts practice to a specific text.

Semester three

Major Project
This module is the culmination of practical modules designed to support students in a structured progression through the establishment, development and evaluation of a digital arts practice, and the production of an individual body of work, as a means to a tacit and articulate understanding of the contemporary subject at an advanced level. It is an opportunity for students to demonstrate initiative, personal responsibility, complex decision making, and that they have acted autonomously in planning and implementing tasks at a professional level.

Note: All modules are subject to change in order to keep content current


Modules employ a variety of assessment methods including presentations, group work and collaboration, creative assignments, essay assignments, practice-based critical commentaries and reports and research projects. The aim of the varied assessment methods is to encourage insights that allow you to deepen your understanding of your own area of practice, as well as to gain a critically informed contextual understanding from a wider perspective. 

The programme aims to attract participants from a broad range of backgrounds and seeks to use this diversity for enriching the learning experience of students, to facilitate collaboration amongst student and to maximize the potential for peer group learning at an advanced level. This is achieved by encouraging students to address issues in relation to their own and others’ working experience. To achieve this and the aims of the programme generally, it has a teaching and learning strategy where the following methods are used:

  • Lectures and presentations
  • Seminars
  • Tutorials
  • VLE-based and online activities
  • Workshops
  • Group exercises
  • Practical Project Work
  • Personal Development Planning
  • Reflective dialogue and writing
  • Visits
  • Guest lectures

Contact hours
In your first two terms you will normally attend around 6 hours of timetabled taught sessions including lectures, tutorials and workshop and studio sessions each week, and be expected to undertake at least 29 hours of independent study each week. Your third term will be pre-dominantly self-directed (including meetings with your supervisor), during which you can expect to undertake 35 hours of independent study each week.  

You are also expected to devote a considerable amount of your out of class time to further study, including independent reading, viewing, observation and research.  The teaching methods associated with a subject area are indicated on each Module Template.  However, it is intended that a flexible approach to teaching will be adopted in order to encourage alternative learning methods and self-directed study.  

Part-time study is normally undertaken on a half-time basis.



Facilities and features


Digital Arts students will have access to specialist facilities and resources from across the Faculties of Arts, Design and Humanities and Technology.

Portable equipment is also available to loan out for use both on and off-campus.

Students will benefit from the newly developed facilities in the Arts Tower of the Vijay Patel building, including the Digital Arts Floor, an experimental space for innovation in digital creativity. You can also make use of a range of IT facilities, including a number of graphics and multimedia labs complete with software for drawing, multimedia, 3D modelling, animation and video.


We have 1,500 study places and 650 computer workstations across four sites on campus. These give access to more than half a million publications, an extensive range of DVDs, e-resources and thousands of electronic journals. 

The main Kimberlin Library is open 24 hours a day, 365 days of the year (other than in exceptional circumstances).

Award-winning staff are on hand to help and there is a café for study breaks. We offer a range of workshops, drop-in and one-to-one sessions, and our Just Ask service provides email and telephone support.


Learning zones

Our comfortable and well-equipped study areas provide a range of environments to suit your needs.

Originally set up in our main Kimberlin Library, the learning zones proved so popular that more were created in the Eric Wood Building and Greenhouse. These flexible spaces are ideal whether you are working as a group, practising a presentation or working quietly on your own.

They feature workstations with power supplies for laptops, plus bookable syndicate rooms with interactive whiteboards and DVD players. Eduroam wi-fi is available across all campus locations.


Opportunities and careers



Starting a business
If you are thinking of starting your own business or working for yourself, the Enterprise Team can help provide you with the right advice and guidance to get your business off the ground.




This is our innovative international experience programme which aims to enrich your studies and expand your cultural horizons – helping you to become a global graduate, equipped to meet the needs of employers across the world.

Through #DMUglobal, we offer a wide range of opportunities including on-campus and UK activities, overseas study, internships, faculty-led field trips and volunteering, as well as Erasmus+ and international exchanges.




Employability is achieved through teaching and learning methods and assessment formats that mirror real-world professional briefs, as well as a professional practice module. The degree supports a range of contemporary career choices including visual art, digital arts curation, game art, virtual environments, interactive art, holographic imagery, web content development, music technology and digital performance. Graduates have the skills relevant to a fast-changing workplace, and understand their role and value within that environment, enabling them to enhance the culture and economy of the region as well as nationally, and internationally.

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Vice-Chancellor’s 2020 Scholarship
Up to 50 per cent of tuition fees offered to Home/EU DMU alumni for students who wish to continue their studies at DMU by enrolling on a Postgraduate taught course. For more information visit our Vice-Chancellor’s 2020 Scholarship page.

New Art and Design facilities in the Vijay Patel building

Vijay Patel Building

The new Vijay Patel building has been designed to provide the space and facilities where ideas can develop and flourish for all of our art and design courses.



The Faculty of Arts, Design and Humanities is home to research staff with international reputations in a wide range of creative and scholarly fields, blending traditional disciplines of critical enquiry and analysis with practice-based research and creative work employing cutting-edge technology. Find out more


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