Virtual and Augmented Reality
Research in this area includes the development and implementation of sound synthesis techniques, the use of virtual reality applied to cultural heritage and the creation and evaluation of virtual reality interactive applications for visually impaired individuals.
IMT projects in this area are:
Heritage Augmented Reality Investigation (HARI)
This project is focused on developing a design methodology and software tools for heritage augmented reality applications. The aim is to explore the use of virtual heritage reconstructions to recreate the experience of historical events using both augmented reality and mobile geo location (GPS) technology. This new system which would run on a smartphone or pad device will increase the appreciation and understanding of the cultural heritage of a specific location as well as greatly increase the accessibility and relevance of museum collections. This projects is Using the Virtual Romans ongoing research as its case study as well as testing model.
Participants: Nick Higgett, Eric Tatham, Dr Emily Baines and Gerardo Saucedo
The aim of this project is to explore the potential for creative technologies to increase our understanding of life in Roman Leicester (Ratae Corieltauvorum) in the 1st to 4th Centuries A.D. The project involves, De Montfort University’s IOCT, Leicester City Council Arts and Museum Service, and the University of Leicester. It includes research into the 3D reconstruction of Roman Leicester and its population with 3D virtual characters within a gaming environment.
Particpants: Nick Higgett, Andrew Hugill, Eric Tatham, Gerardo Saucedo, David Everitt, Laura Hadland and Dylan Menzies.
Sensory Articulation Speech System (SASSY)
The aim of this project is to develop an interactive multimedia system for speech training which will provide a learning and teaching phonetics resource for speech and language therapy students as well as a Clinical resource for speech and language clients with motor speech difficulties.
Participants: Pip Cornelius, Nick Higgett, Rehan Kaleem, Bob John, Lorenzo Picinali and Dylan Menzies.
Virtual Reality Interactive Environments for the Blind
Learning the configuration of a new space is a very important task, most of all when someone cannot rely on sight. Observing how blind individuals moves inside a known environment (for example their house) it is possible to notice how they can navigate in different spaces without hitting walls and obstacles, how their movements are carefully calibrated, as if they were indeed able to see the surrounding environment...read more.